Shattered Memories retains the premise of the original game- Harry Mason's quest to find his missing daughter in the American town of Silent Hill-but is set in what appears to be a different fictional universe, following a different plot, with characters from the first game appearing altered alongside new ones.
Silent hill font subtitles portable#
Developed by Climax Studios for the Wii in December 2009, with ports for the PlayStation 2 and the PlayStation Portable released in January 2010.
Silent hill font subtitles series#
The seventh installment in the series is a reimagining of the first installment. Main article: Silent Hill: Shattered Memories Installment overview Release timeline 1999 1.2.5 Silent Hill: Book of Memories (2012).1.1.7 Silent Hill: Shattered Memories (2009).The series is heavily influenced by the literary genre of psychological horror, with its player characters being mostly " everymen". Silent Hill is set in the series' eponymous fictional American town. As of 2013, the game series has sold over 8.4 million copies worldwide. The Silent Hill franchise has expanded to include various print pieces, two feature films, and spin-off video games. (a Silent Hills playable teaser), were developed by other, mostly Western developers. The later six games, Origins, Homecoming, Shattered Memories, Downpour, Book of Memories and P.T.
The first four video games in the series, Silent Hill, Silent Hill 2, Silent Hill 3 and Silent Hill 4: The Room, were developed by an internal group called Team Silent, a development staff within former Konami subsidiary Konami Computer Entertainment Tokyo. Silent Hill ( Japanese: サイレントヒル, Hepburn: Sairento Hiru) is a horror media franchise centered on a series of survival horror video games, created by Keiichiro Toyama, developed and published by Konami, and published by its subsidiary Konami Digital Entertainment. PlayStation, Game Boy Advance, PlayStation 2, Xbox, Microsoft Windows, PlayStation Portable, PlayStation 3, Xbox 360, Wii, PlayStation Vita, PlayStation 4 It feels like this is one of those things that could get decided arbitrarily with no one being able to speak up.Konami Computer Entertainment Tokyo ( Team Silent) the art director? The translator? The localization director? It feels like the decision could fall just about anywhere the art director is typically affiliated with the original version of a game and not its translated version the translator probably doesn't get to make a change like this. In English and other Latin-letter languages, a good font choice can add so much to a game's UI and overall feel. (One trick used a lot in manga is to use one font for kanji (of which there are 2000+) and another for kana (of which there are a few hundred) then the kana font can be fairly exotic.) But when they translated this game to English, they could have chosen something different. I can forgive Japanese-language games for having boring fonts: when your character set has over 2000 glyphs, you can't go making a new one for every game. That's another generic Japanese "pop" font that you see in places like supermarkets all the time. I like this font a little more than the one the Assassins use in their Animus in the AC2 series, and I like both of those a lot more than the garbage that they used in AC3.Īnd Valkyria Chronicles deserves some kudos for their extensive use of this Fraktur-like Belgian-beer-bottle font I've never been able to find its exact equivalent: In Assassin's Creed, Abstergo's computers use a Futura-infused variation of Helvetica: it's 95% Helvetica, but the lowercase a and t (and maybe some others) are imported from Futura and have their small hooks stripped off. Do they look fresh and interesting to people who haven't already overdosed on them? Demon's Souls and Dark Souls use MS Mincho and Resonance of Fate uses MS Gothic. Sometimes you see the Roman-alphabet portion of Japanese fonts used in Western games I've never liked this.
And what's the name of the dialogue font that some here love and some hate? I've never been able to find it. What's the name of the font used for general combat notifications? It looks a little like T VAG Rounded (look down at your keyboard for a sample if you're on a Mac), but the lowercase a is a little different. People must not have liked it, though, because in Chrono Trigger they went back to the FF4 font when they needed something in monospace.įF12 made use of two of my favorites, very subtly: Futura, for hit points on the combat screen, and Eurostile for the inventory screen.
They deserve better recognition for putting together a monospaced version of Chicago for the menus in FF6 - I don't think Apple ever tried that. I loved how Square used Chicago back in the SNES days. Most of my favorites have already been mentioned.